Oblivion Elder Scrolls Mods
Mar 20, 2006 The Elder Scrolls IV: Oblivion, the fourth game in the Elder Scrolls series, is set within the province of Cyrodiil, the heartland and Imperial capital of Tamriel. Emperor Uriel Septim VII is assassinated in flight from his own palace, but just before he dies he passes on to you—the foreordained of his dreams—the mystic Amulet of Kings. View mod page. View image gallery. Oblivion mod manager This is a utility for managing plugins, and also for packing them for distribution. It can be used either as an enhanced version of the oblivion launcher 's data files selector, or as a more advanced mod manager when mods are specially packed into omod files. Elder Scrolls IV: Oblivion - Overload's ModPack v4.0 The objective of this ModPack is to give users a package that includes all of the mods that I think are very nice to have for every user. Most of the mods included have little or no impact on actual gameplay.
Over the last six years an army of modders have been hard at work, trying to make Oblivion into the game they always imagined it should be. There's now a vast array of mods that can take the game in many different directions. Oscuro's and Francesco's overhauls reinvent the game's challenges and leveling. Midas' Magic Spells of Aurum give you godlike power and the ability to nuke your foes. There are thousands, so we've chosen best-made and most polished examples of one of the most prolific and dedicated modding communities out there.1. The Unofficial Oblivion PatchThis should be your first port of call. It fixes over 1,800 bugs still present in Oblivion even after Bethesda finished patching it.
So that's 1,800 floating rocks, see-through walls and twitchy animations you'll never have to deal with. There are a couple of separate patches for the expansion and DLC, too, so be sure to pick these up if you're planning on visiting the Shivering Isles.
Oscuro's Oblivion OverhaulIn regular Oblivion, the world levels up at the same rate you do, which means every battle presents roughly the same amount of challenge. Oscuro's Overhaul changes all of this, setting different level caps for different areas, turning Cyrodiil into a dangerous and unpredictable wilderness. Oscuro's Overhaul tweaks almost every other aspect of the game as well.
Magic is easier to cast, advanced creature AI ensures animals react to you realistically, and boss characters have been scattered throughout the world to provide extra challenge and some desirable loot drops. A series of smaller mods are also incorporated, adding AI tweaks, balance alterations and hundreds of new weapons and items to the game. Midas' Magic Spells of AurumTurn your enemies to gold, ride a magic carpet, summon a Balrog and blast your way through 7 new areas. The mod adds hundreds of new magical abilities to Oblivion, along with new mounts, and even transformation powers. The mod claims to retain the balance of Oblivion, and it does to a certain extent, but once you've gained the most powerful spells on offer, nothing will stand in your way.
Check out the insane Lightning Storm ability in the video below. Unique LandscapesUnique Landscapes is a series of mods that aim to turn every location in Cyrodiil into a hand crafted masterpiece. Each mod has a different author, and each author is encouraged to bring their individual style to each area, ensuring that no two locations are entirely alike. 22 areas have already been revamped, with more in the works.
Elder Scrolls Oblivion Face Mods
This mod works beautifully with Qarl's Texture Pack and Natural Environments - combine all of them to see Cyrodiil at its finest. Francesco's Leveled Creatures and Items ModFrancesco's mod shares a lot of similarities with Oscuro's Overhaul.
Both mods make Oblivion a more variable and interesting experience by altering the leveling system of the creatures around you. Players who are new to Oblivion will find Francesco's mod to be a more forgiving experience, especially at lower levels. Francesco's also gives you the option to turn off many of its features, letting you preserve Oblivion's core experience and pick the changes you like best. Deadly ReflexDeadly Reflex adds some needed strategic depth to Oblivion's combat, adding a set of new maneuvers and attacks to your arsenal. With Deadly Reflex installed you'll be able to dodge incoming attacks, stun your opponents and even finish them off with a well timed impale move.
Your opponents have the same abilities, too, of course, making fights tactical and tense affairs. Combat now looks and feels more visceral, too. Critical hits result in pleasingly ludicrous death animations and the new, Sam Fisher-esque stealth kills will see you snapping necks and slitting throats with brutal exuberance. Qarl's Texture Pack IIIQarl's Texture Pack III is the most popular and thorough Oblivion texture pack out there.
It comes in several different forms to suit different PC specs, so don't pick one your machine can handle. Even the lower-res versions are a big improvement, but the largest ones transform Cyrodiil completely, filling the world with intricate detail. DarNified UISick of only being able to see five items at a time in a list? Irritated by the gigantic fonts and clunky interface? Darnified UI completely redesigns Oblivion's user interface, renovating every menu screen to make it work properly on your monitor.

It also replaces the world map with a beautiful, high-detail colour version. It's not a major overhaul, but it makes everything slicker and easier to use. It'll work well with the other mods here, too. Natural EnvironmentsNatural Environments contains a series of subtle updates that work together to improve to the way the world looks and feels. With new dynamic weather effects, revamped water effects, foliage tweaks and the addition of birds and insects, Natural Environments does a great job of making Cyrodiil feels much more like a living, breathing world.
Martigen's Monster ModAdds over 150 new types of creatures and enemies, making the game a much more varied place to explore. Like Oscuro's overhaul, this mod also adds unique boss creatures with their own tailored loot drops, including new weapons and armour. Because of that, you're likely to see a few conflicts when trying to run Mart's mod with Oscuro's and Francesco's overhauls.
If you want to install all three at once, and don't mind a painstaking install procedure, check out. Meanwhile, take a look at the trailer below for a glimpse of just a few of the many new creatures Martigen's Monster Mod adds.
The Elder Scrolls IV: Oblivion is the fourth game of the official series. Set upon Cyrodiil, the main country containing Imperial City during Oblivion Crisis, A champion raises to take challenges in order to save Tamriel from Mehrunes Dagon, the Daedric Prince of Destruction. Set upon medieval temperate forest with diverse locations, in the themes of vegetation and the architechture, and thanks to the colorful visuals, it is appealing even with vanilla graphics to this main day.Unfortunately, playing it for few hours will show down the worst aspects of the game; leveling that requires minmaxing in order to be efficient, fights that lasts over minutes due to a high healthpool and extremely forced level scaling, making sure that nothing high or nothing lower ever spawns, only revolving around the player. Also, the game introduced character face generation, which sounds cool in concept to create unique faces, the modeling of the faces came a bit off, leading to creations of monstrosities rather than ordinary looking people.
As a final nail into the coffin, the game is as buggy and prone to crash like other games Bethesda has made.Having played Oblivion for hours, first with retail version, then with Steam version, I decided to go forward and create up a guide in a way to help others not only to fix these errors, but to also help people to get into the game. These tools are helpful to make the experience more worthwhile and breathe new life into the game, while retaining the normal experience you would have in this game even in vanilla.Notice: This is not a guide to make your game as beautiful as possible or make the game as hard as possible. This is to give out vanilla focus upon the game and not resort into flashiness the other modding guides are prone to do. With all these said, let's get upon to prepare our game to be modded.
Here are few things to do beforehand;. Have installed The Elder Scrolls IV: Oblivion.
Delete/Move every DLC.esp and.bsa files but Shivering Isles and Knights of the Nine out of the Data folder. Personally, the other plugins are immersion breaking, inconsistent and doesn't fit into the game well. Ran it at least once (to generate.ini files and setting your video settings. Start the game, create character and quit). I would recommend having all the fade sliders at maximum and autosaves off. Backed up the files (incase problems would occur)With these done, we can start to install tools for ourselves.
Wrye BashLink:Wrye Bash is one of the oldest running mod managers. You can sort your mods and load order, get conflict notifications, edit INIs, and organize your saves. There are a few key features that seperate this from the rest of the mod managers. First off, you can merge mods and make bashed patches. A bashed patch is when you combine features with several different mods and make them not conflict or interfere with each other. It's a really great tool for someone who likes variety in there game.
For Oblivion's case, Wrye Bash is required to make ANYTHING work together properly because mod conflcits happen all the time with Oblivion mods and Wrye Bash will clean that mess up for you.To Install, download the installer and follow it's instructions. A Mopy folder should be upon your folder, where the Oblivion.exe is located at. Launch it once and then quit. Oblivion Mod ManagerLink:OBMM is quite standard Mod Manager, relative to FOMM (Fallout Mod Manager). The reason to have it is to install.OMOD files.
What's an OMOD? An OMOD is an archive that's specifically made for Oblivion Mod Manager.
It's fairly easy to install, just click on it and it will promt you to a some options that you can choose depending on your personal preference.To Install, choose the manual version and drop the contents upon Oblivion folder, the one with Oblivion.exe.Now you don't have to use OMODs all the time. However you can use a little tool that comes with Wrye Bash called BAIN to install other archive files such as 7z, RAR, and ZIP.
But just in case you don't want to go and deconstruct an OMOD archive to use with BAIN because it's too much trouble, then just keep Oblivion Mod Manager handy. BOSSLink:Load order sorting for TES IV: Oblivion. While sorting, BOSS checks for load order errors such as incompatibilities and missing requirements, and notifies you of any issues that it detects.
It also provides thousands of plugin-specific messages such as usage notes and bug warnings, to help keep your game healthy.To Install, pick up either installer or manual version. Installer lets you install it the way you want, while manual should be dropped on it's own folder. Inside the folder is bin folder, which contains Boss.exe either for 32 or 64 bit computers. Launch boss.exe and let it sort it out. If you have another Gamebryo engine, you are required to press a number of the game, before it sorts up your modlist.
4GB PatchLink:Enables the usage of 4GB virtual memory for those that are locked in 2GB, like Oblivion.To Install, simply drop into root folder, where Oblivion.exe is and launch it, navigate Oblivion.exe and press ok.Here are steps-by-step procedure to make 'clean, mod open' state for the Oblivion and also showing how to clean mods:. Run BOSS once. It should open up your browser, showing Summary of all the plugins you have, OBSE ones and recognized and unrecognized. It should also show plugins which has notification about Undeleted References (UDR) and Identical to Master (IMR). These are referred as 'dirty edits'. Keep it open. Go and search TES4Edit.exe, right click it, select create shortcut, right click on the created shortcut and select properties.
At the end of the Target field, enter: ' -QuickAutoClean' with a space. This procedure means that TES4Edit is automatically cleaning plugins that are loaded with the software. Launch TES4Edit. Open each DLC/mod one at a time. Messages window at TES4Edit should show when it's done with cleaning, then you can simply quit and repeat the process with other DLCs/Mods.And with this you know half of the modding of Oblivion. Next, we shall move upon OBSE plugins. Now we get into the meat of it, the mods.
The ones which play the huge part upon the game, or rather, catches your eye.Most mods are to be installed with Wrye Bash, unless they have.omod file or omod conversion data. Then it is preferrable to use Oblivion Mod Manager to install them, as they can have installer within to do the work for you.
Most mods are easy as to install as dragging the downloaded archive into installer window in Wrye Bash and dropping it there. First time prompt asks if you want to copy or move file there, just select copy to ensure you have the archive still where you downloaded it. You can also drag mods up and down on the list, showing which mod takes priority over other. Maskar's Oblivion OverhaulLink:MOO Themed Loading Screens:Maskar's Oblivion Overhaul is the most configurable overhaul ever present on Oblivion.
The huge attraction to this is how it makes encounters more unpredictable and makes level scaling and loot placement much better. Laulajatar has also made up a mod to add loading screen text for various things mod offers.Also you might want to check out 2 mods that can go well with MOO, which are also made by Maskar.Basic Primary Needs:Camping:For further explanation and demonstration of the mod, check out my video about it. Oblivion Stereo Sound OverhaulLink:All the sound effects are now enhanced.That should be about the mods. Next, you want to go to Mods section and enable every single one of the plugins there, excluding Bashed Patch. Run BOSS and sort out your load order.
You should see Maskar's Oblivion Overhaul mod going after the Bashed Patch. This is normal for it (as mod needs to do edits that Bashed Patch removes). After sorting it out, right click upon Bashed Patch and choose Rebuild Patch. Click Ok to merge what mods it shows up and click Build Patch. It takes a while and then the patch is created. Enable it and close Wrye Bash for now. Simple ENBLink:The intention of this ENB preset is to preserve the vanilla Oblivion colors and mood with the added benefits of ENB's improved effects.
I couldn't find a good ENB preset that didn't drastically change the feel of the game, so I put this together. It can also be used as a 'vanilla' base that you customize.The installation for the ENB is on the mod page. Follow those, and the results for the ENB are subtle, but beautiful.I don't recommend using both Oblivion Reloaded and ENB together, even though it's possible.
I gave up instructions how to install them and since these two are configurable and good starters for beginners, you may want to try out what is for your taste. Music is great for the atmosphere. Jeremy Soule has done amazing work with the ost, although it is kind of lacking, like with Morrowind & Skyrim. However, you can balance it out by including your own custom music. Yes, you can drop your.mp3 files into the music folder and the game will play it out, A feature that seems to be lacking in Skyrim for some reason.So for my music recommendation, I would want to offer you the music of second Elder Scrolls game, Daggerfall. A composer, Dan Gooddale, had made amazing remakes of the original soundtrack, which enhances the experience and fits well into the game.
Here is an example of the most popular tracks upon Daggerfall. The link above contains a download section for his tracks, and the installation of the music in game is simple. Drag the track you want into Oblivion Data Music and to Battle, Dungeon, Explore or Public, where you see it fit.
Battle is for the battle music, Dungeon is for the dungeons, explore plays on outside world, public plays inside towns/cities. Special is for the title, fanfare and game over music.Also remember that each tracks must contain 192 kbs bitrate and suggested to be on mp3 format, otherwise The Elder Scrolls: Oblivion might not play them. Why did you create this guide?
There are other mod guides as well which could do the same thing and adds a lot of cool stuff. When I started modding, there were two things in my mind, which I always wanted from the game; Stability and configurability. The former is good to ensure experience doesn't get frustrating because of issues or crashes and the latter allows you to suit the things for your taste. Besides, I try to aim to enjoy basegame as much as possible, only seeking out to change things that are universally and personally loathed. The configurability helps a lot too, since there's always option to disable unwanted features.
I installed mods, booted up my game and the game crashes/crashes while playing!. If it's unmodded game, try redoing your.ini files. Simply go to My Documents and delete Oblivion folder. Then launch the game and let it regenerate them automatically again.
If it isn't automatic, go to options and let the game detect your video card to generate.ini files. If it's modded game, try deactivating mods one at a time to pinpoint the trouble and see if it vanishes. A faulty installation or dirty edits might be in that mod. You should also remember to redo Merged Patch each time you sort your load order or add another mod.
If it's due to excessive playing, Remember that Oblivion has not been configured to handle more than 2GB VRAM. 4GB enabler is good enough for it, and you might want to try ENBoost to boost it further. The game is too hard! Bandits kill me way too easier and mudcrabs deal a lot of damage!. Maskar's Oblivion Overhaul by default increases damage dealt by enemies and you by double, in addition of making bandits higher leveled and mudcrabs rather resilient.
You can disable the double damage, although the quick fix for huge damage is that you should either come back later when you have better equipment, or lower the difficulty slider.I would also like to thank you all for reading my guide, and anybody who has commented and asked for their problems, as I seek out to update and make this guide better and up to date as possible.