Xcom 2 Mods War Of The Chosen

Posted by admin

Xcom 2 war of the chosen 1000+ mods episode 12 started recording midgame because my goal is a to build a super soldier x-com army. Have modded in lots off dangerous foes so its not easy. Due to issues with how War of the Chosen handles cooked content from mods right now (ie it crashes on Mac and Linux systems), this is an uncooked version uploaded on the Nexus for those users. If you happen to be a Windows user, the latest version can be grabbed from the workshop here. This will not be updated very much, if at all.

Xcom 2 Mods War Of The Chosen

Ok, so I have to admit I'm a bit of a lazy person, especially when life starts getting difficult. I actually started working on an update to my XCom 2 fix for the War of the Chosen expansion over half a year ago. Unfortunately I never quite got it to the finished state that I had envisioned before I lost interest (in pretty much gaming entirely), and because of such I never posted any update on here (only provided a WIP version on the Geforce 3DVision forums). I still have not had time to take another look at this fix, but it had fixed about 90% of the broken effects, and gotten a few experimental features working fairly well, so I'm going to put my perfectionist ego aside for now to provide a link to that version on here, and hopefully in the near future I'll get back to completing this for a version 2.0 update.In addition to adding compatibility for WotC, one of the biggest changes/additions to this fix is that I've set up some convergence and HUD depth presets that are automatically triggered based on what's happening on screen.

Previously you would have to either play entirely with low convergence (to prevent your eyes from splitting when the camera would automatically change from isometric view to the targetting/action cam views), or you would have to change between various convergence settings manually, which due to the frequency thereof really detracted from the enjoyment of the game. Now all this happens automatically.

Unfortunately this game did not make it easy for me to implement these features, so it's not entirely perfect in implementation in some cases and situations and also requires some additional work to setup properly (ie. Need to run an Autohotkey script for the best effect), but I found that it made the game a much more seamless and enjoyable experience when it works (which should be most, if not all the time)Instructions (see new features instructions in red below)1. Download fix here:2.

A) Extract archive to game location that contains XCom2.exe, which is in the XCOM 2XCom2-WarOfTheChosenBinariesWin64 folder for the expansion or XCOM 2BinariesWin64 folder for the base game2. B) (Optional) Install Autohotkey (google for this) and run the MouseWheel.ahk script included within this fix. The script will rebind your mouse scroll wheel as the T and G keys on the keyboard, which are the default keys for zoom in and zoom out. It is best to have this script running (and to have the zoom in and out game bindings on the default T and G) in order to use my zoom convergence adjustment. Alternatively, you can just use the T and G keys on the keyboard, but it's not as good as using a mouse wheel.3. Game settings: the only setting that's mandatory is to set AntiAliasing to FXAA or Disabled.

I also highly recommend turning off Dirty Lens, which causes ugly lens flares. Remaining settings to taste and performance, some people have reported huge gains by lowering certain settings, so be sure to test with different settings if you're not getting a smooth experience.4. Zoom convergence adjustment: In order for this to work best, any time you start taking your turn commanding your troops, first zoom all the way out until it stops zooming and until the convergence stops adjusting. Once you reach here, now the zoom and convergence will be in sync for the rest of the turn, and whenever you zoom in and out from here the convergence will match it to be the ideal convergence for that amount of zoom level (and look awesome).

This also works and applies to the Avenger base view.Known Issues:-Reflections are unfixed-Some lighting in underground/interior levels are off-Gun flashlight reported broken by some usersSpecial Thanks to:-3DMigoto team for all their hard work, of course!-4EverAwake, whom started working on this game first, and provided me with his WIP to start with when he found out I was willing to work on this one-Necropants for testing the fix and helping to locate additional broken effects-The rest of the Geforce community for keeping me motivated to see this one through to completionLike this fix? Fixes take a lot of time and effort, so donations are always welcome and appreciated!Paypal: or send to rshannonca@gmail.com. Great, always love to make new friends!Sorry to have kept you waiting so long, though. I actually had most of the stuff fixed back in around Feb or March, posted a beta fix back then in the Geforce forums, and then I kinda lost interest in the game (like I do with nearly all games).

Unfortunately the rest of the stuff that needed to be fixed required me to play the game through to completion, so that took me months of playing/fixing this game on and off to get to the end (and I finally gave in and chose to cheat to rush through the last 3rd of it). But, on the plus side, the finished product is a lot more polished that I had expected it to turn out, so I really think and hope you'll enjoy this!

This is something that unfortunately would require quite a bit of work to do, due to the fact that I started this fix on a much earlier version of 3DMigoto before SBS/TAB was introduced, but besides that addition, the functionality of one of it's features that I heavily used for this fix had changed in the newer versions that have the SBS/TAB capabilities, so that would require me to go in and modify nearly each and every shader that I fixed (nearly 400 of them) to this newer format, just to be able to incorporate SBS/TAB. I'm not saying that I won't ever do it, but it's not something I can promise anytime particularly soon.

Xcom 2 Mods War Of The Chosen 2

1.1 fix update is live to include SBS/TAB support. I've tested to confirm the fix works with regular 3DVision still, but not yet on SBS/TAB, so if anyone could test and confirm that would be great.@bo3b: Yeah, the main thing I was worried about was the change in 1.2.35 that changed the #include handling path. As you pointed out, I noticed that SBS/TAB was introduced in 1.2.32, so I went ahead and updated to 1.2.34. I thought I had remembered those changes being in the opposite order, which would have been a little bit of a pain to have to go into each shader to change the #include path format, but thankfully that wasn't the case. Thanks again for looking into this. I selected the checkerboard option in control panel, copied all the files, uncommented the necessary line under 'present'.

The game loads and I can turn on 3d (since it gets blurry). But the F11 button (to cycle sbs/tab modes) makes the game somehow go back to desktop or sthg (the projector blinks, tells me to wait and comes back to the game - the slow way it usually does). But the mouse cursor goes back to the desktop version (not the game version) and no longer responds. I'm pretty sure I've implemented the SBS/TAB correctly, so only suggestion I can make is to try manually changing the x7 constant in the beginning of the d3dx.ini file to whatever format you want to use, rather than using the F11 cycle key.Unfortunately I cannot test this at all, my projector does not have checkerboard support, so I can't even select that option in the Nvidia control panel, it appears, but anytime I select it and hit apply it just goes back to 3D TV Play. I wonder if I can find an EDID somewhere that might help with that.

'.is there any way I can make it so it goes straight into TAB reversed without cycling?' Yes, by changing the x7 = 0 to x7 = 5 in the constants section near the top.As for the fix working with mods/DLC's, I can't say for certain because I only played vanilla (with a couple extra mods to help me get through the game a little quicker/easier). I would say most mods should work fine, but DLC's I can't say. Odds are if there's anything that will add new game assets, then there will almost certainly be some minor broken effects (since nearly everything else in the game had at least something broken), but I hardly doubt it'll make it unplayable.

I tried x7 = 5 in the constants section but it did not seem to work. Also pressing F11 even once seems to permanently mess up the game (including regular 3dTVPlay as it appears to toggle resolutions and once the resolution changes, the mouse changes from the game pointer to desktop pointer and the keyboard does not react) until the fix is uninstalled and reinstalled again and the game's resolution is changed to normal with 3d disabled).I also tried fallout 4 (with 3dmigoto 1.2.42 - probably the wrong one anyway - but it works) with the same x7 = 5 command and it works - when I press ctrl + T to turn on 3d, it immediately comes on as TAB. Couldn't figure out how to do this with Far Cry 4 as the ini file was kind of a mess when opened with notepad (for people with not as good in logic as me)Also tried (not sure if it was right): KeyChange3DVision2SBSOutputModekey = F6but there's no responseF11 seems to toggle differentMeanwhile, regular 3dTV Play without checkerboard works fine. Sorry mate, I hate to break it to you, but I've done lots of testing tonight which has brought me to the conclusion that SBS/TAB is not supported for this game.:(I figured out my issue with the whole checkerboard option not being set, which finally let me then get to do actual testing. From there, I'll spare you the details, but nothing I tried would get the game to switch over to SBS/TAB, meanwhile I went ahead an updated my fix for Street Fighter V, which previously did not have SBS/TAB support, and had no problems whatsoever getting it working there, which helped confirm my suspicion that for some odd reason, it's just this game that is blocking it.

DJ-RK, no problem and thank you so much for looking into this! I hope other modders will follow your suit and update their 3DMigoto fixes with TAB/SBS support when possible.

Hopefully, this will win over crowds of people, especially those who have Nnvidia cards with projectors/TVs and who have been very unhappy with Tridef's lack of support or further tools for modding as well as 3dTv play's 1080p@24hz and 720p@60hz limitations. I will try to promote this solution and your games wherever I can on the different forums.Meanwhile, I tried your fix on my passive 27in LG monitor (with the Zalman EDID) - couldn't be more perfect and works with all the DLC as well - one mission so far but it was a great experience! And who would have thought that it would be possible to cycle through the different views! As it is a strategy game, 27in would be the better options anyway. Will check out Street Fighter V too when its on sale. Well, luckily for you then I just so happened to start making a fix for WotC a while back.

Xcom 2 war of the chosen mods steamXcom

Never quite got to finishing it 100%, and my gaming and fixing time has been extremely limited, but it's quite playable. In fact, I tried adding a whole bunch of new features to make it much more seamless to play, which I think were great additions, but some people have found the changes less exciting and preferred having a bit more manual control over the aspects that I've automated. Anyways, I'd need to do a whole new writeup for that, which I've already done over on the GeForce forums, so here's a couple links to get you going.Link to the WotC fix: to the GeForce forum topic with details and instructions: https://forums.geforce.com/default/topic/914700/3d-vision/xcom-2/post/5346119/#5346119.