Kotor Endar Spire Glitch

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Previously reported Glitches for KOTOR 2. Dreshdae Glitch If you're on Korriban and run into Juhani's old boyfriend or whatever, he will show up at the cantina in the dreshade. You do have the option to kill him, but what was weird was that if you kill him, get out of the dreshade and go back to. KOTOR 1 and 2 are like the most random ass games I've seen when it comes to running on modern systems. Vista fucking hates the games and you have to jump through about a dozen hoops to get it to.

UPDATE Game director Taylor Trotter replied to GameSpot's request for comment on the first-person view seen in the images below.' While Apeiron is a remake of Knight of the Old Republic we also wanted to add things that the original didn't have. One of those things is giving the player a choice to switch between 1st and 3rd person. The functionality is already in the game and the player simply has to press their F key to change the POV. The screenshots are in first person because I wanted to display the surroundings, but if you catch the dev stream I cycle between the two often.'

The original story follows. By clicking 'enter', you agree to GameSpot'sandenterThe beloved BioWare-developed is being treated to an Unreal Engine 4 remake. The team developing it are adding new missions, worlds, and more.Apeiron, the title of is being developed by indie gaming group Poem Studios with help from fans of the Star Wars RPG. The team has posted pictures of areas Endar Spire and Tatooine, and you can see them for yourself above.answers a couple questions that interested players might have, like is making a Star Wars game like this legal?

According to the remake's developer, the game being made is totally fine, while selling it isn't. That means when the remake releases, it'll be 100 percent free.If you want to make donations towards the creation of Apeiron, the team isn't accepting them yet.'

We are looking to have a larger portion of the game finished and polished before there is any kind of monetary backing,' the developer wrote on its website.The studio has been livestreaming its development, and you can visit.Not much is known about Apeiron, but the images released have shown a first-person view of some of the environments. Offered players the ability to look around in a first-person perspective, but you couldn't actually play through the game in that way.We've reached out to the development team and will update this story as we receive more information.In related news, Knights of the Old Republic II was.

Spire

Got a 1:55:07 just now with the Master Speed FLU route, which does Manaan, then Tatooine, then Korriban, with the FLU on Korriban right before the Lashowe fight. I like the route and the FLU, personally, but I'm not sure it's faster.I've done three completed runs in 5 days with the FLU route to see what sort of times I'm getting. The route only varies between Dantooine and leaving for the Leviathan, so for that section, I compared the average time, my PB's time, and my No-FLU route PB (which is a 1:57:19). Definitely better with FLU Route:- Tukatas and Lashowe- Uthar and YuthuraSlightly better with FLU Route:- Leviathan soldiers- Malak (Leviathan)- Freyyr- Kinrath in the ShadowlandsWorse with FLU Route:- Sand People while escorting BanthasIf it were a marathon run, I'd definitely do the Master Speed FLU, because it makes the combat more consistent overall, and it would be cool to show off the Fake Level-Up. But as far as fastest route, I'm not sure what I would do.Next week I plan to do a few runs with the no-FLU route to see what sorts of times I get there, so I could possibly do a better comparison after that. Got a 1:55:07 just now with the Master Speed FLU route, which does Manaan, then Tatooine, then Korriban, with the FLU on Korriban right before the Lashowe fight. I like the route and the FLU, personally, but I'm not sure it's faster.I've done three completed runs in 5 days with the FLU route to see what sort of times I'm getting.

The route only varies between Dantooine and leaving for the Leviathan, so for that section, I compared the average time, my PB's time, and my No-FLU route PB (which is a 1:57:19):hiddenFLU, Avg: 28:55FLU, PB: 28:29No-FLU, PB: 28:42That seems encouraging, but then I looked at best segments for these routes:FLU: 28:04No-FLU: 27:27/hiddenNow I have a much bigger sample size for the no-FLU, but this would argue in favor of the no-FLU route. Looked at a different way, here's how the fights compare between the two routes:hiddenDefinitely better with FLU Route:- Tukatas and Lashowe- Uthar and YuthuraSlightly better with FLU Route:- Leviathan soldiers- Malak (Leviathan)- Freyyr- Kinrath in the ShadowlandsWorse with FLU Route:- Sand People while escorting Banthas/hiddenIf it were a marathon run, I'd definitely do the Master Speed FLU, because it makes the combat more consistent overall, and it would be cool to show off the Fake Level-Up.

But as far as fastest route, I'm not sure what I would do.Next week I plan to do a few runs with the no-FLU route to see what sorts of times I get there, so I could possibly do a better comparison after that. So I'll go ahead and post this here even though I don't have a video of the full skip in a smooth run through. Dragon Skip is now possible on Tatooine. Here's the to my VOD where it was found.

It starts at 3:51:25. I'll update this later to a nicer video.Here's the long and short of it.

Bring two party members with us to the Eastern Dune Sea (e.g., Mission and Juhani) and take them both inside the dragon's lair. This can be done by save buffering (and teleporting) all the way from before Hunter's CS through the Czerka boundary and then using a force skip or loading the quick save once inside. Turn on solo mode and position Mission a certain distance in front of the Dragon. We only want the dragon to move a little bit. Make a quick save. Walk your main character back outside to start the dragon's CS of killing the party.

During the CS, the dragon should get caught on Mission. Perform a quick save during a very tiny window after the scene has faded out and before the 'Your Party Is Dead' dialogue box pops up. This is the hard part. Once you have successfully saved and returned to the main menu, load that save. You may have to use a force power to skip the CS of being eaten. If Mission was placed correctly, then you can walk past the Dragon on the right side. Make sure Mission stays put.

Go up to the Star Map, but don't open it yet. Make a safety save. While save buffering, activate the star map.

Once the map is active, stop the buffer and load your save. This allows your party to stay put instead of being teleported to you, AND you receive the star map for your trouble. Head out the way you came, around the (now) left side of the Dragon.

Once you are past the dragon, safety save again and collect your party. Save buffer past both the Dragon's eating CS and Darth Bandon's activation CS.I haven't yet timed this skip, but I would guess that it saves a minutes to a minute and a half, even though it is quite involved. Skipping the dragon also means we skip the Tusken Raider fight at the Banthas. This means that Indy's alternate route (with FLU) could be faster than the current route. More testing will be done in the near future. So I'll go ahead and post this here even though I don't have a video of the full skip in a smooth run through.

Dragon Skip is now possible on Tatooine. Here's the url='to my VOD where it was found. It starts at 3:51:25. I'll update this later to a nicer video.Here's the long and short of it.

Bring two party members with us to the Eastern Dune Sea (e.g., Mission and Juhani) and take them both inside the dragon's lair. This can be done by save buffering (and teleporting) all the way from before Hunter's CS through the Czerka boundary and then using a force skip or loading the quick save once inside. Turn on solo mode and position Mission a certain distance in front of the Dragon. We only want the dragon to move a little bit. Make a quick save. Walk your main character back outside to start the dragon's CS of killing the party.

During the CS, the dragon should get caught on Mission. Perform a quick save during a very tiny window after the scene has faded out and before the 'Your Party Is Dead' dialogue box pops up. This is the hard part. Once you have successfully saved and returned to the main menu, load that save. You may have to use a force power to skip the CS of being eaten. If Mission was placed correctly, then you can walk past the Dragon on the right side.

Make sure Mission stays put. Go up to the Star Map, but don't open it yet. Make a safety save. While save buffering, activate the star map. Once the map is active, stop the buffer and load your save. This allows your party to stay put instead of being teleported to you, AND you receive the star map for your trouble.

Head out the way you came, around the (now) left side of the Dragon. Once you are past the dragon, safety save again and collect your party. Save buffer past both the Dragon's eating CS and Darth Bandon's activation CS.I haven't yet timed this skip, but I would guess that it saves a minutes to a minute and a half, even though it is quite involved. Skipping the dragon also means we skip the Tusken Raider fight at the Banthas. This means that Indy's alternate route (with FLU) could be faster than the current route. More testing will be done in the near future.

You find a new trick every time I PB. Clearly I should PB more often.Edit: Here's a decent video of the new skip:I'm mildly concerned that this skip would actually rob us of enough XP to do the FLU in the same place on Korriban, in that we would be level 8 but Carth would not.

However, I think this can be mitigated by not activating solo mode underwater on Manaan, and letting the party kill some of the patrol droids there while we dodge rabid Selkath. I'll test it when I'm not drowning in grading.Now can we please skip the Leviathan next?Edit: A question: could we do this with only one party member? Use just Mission to block the dragon. You find a new trick every time I PB. Clearly I should PB more often.Edit: Here's a decent video of the new skip: mildly concerned that this skip would actually rob us of enough XP to do the FLU in the same place on Korriban, in that we would be level 8 but Carth would not. However, I think this can be mitigated by not activating solo mode underwater on Manaan, and letting the party kill some of the patrol droids there while we dodge rabid Selkath.

I'll test it when I'm not drowning in grading.Now can we please skip the Leviathan next?Edit: A question: could we do this with only one party member? Use just Mission to block the dragon. In the route I used in the WR, I was level 9 when fighting the 4 Tusken Raiders. Each gave 100 experience points (400 xp in total), which means their challenge rating is 5. In your FLU route, you're at level 7 at that point, so they give 200 experience points each. You reach the FLU spot with 30175 experience (level 8) for your main character and 28442 experience (level 8) for Carth.

The threshold for becoming level 8 is 28000 experience, so as long as we make up 400 of the lost experience on Manaan, we should be fine. That is, unless I missed some other variable experience elsewhere you gained between Tatooine and Korriban. I don't think I missed anything, since you didn't kill any of the Shyracks – which may be one way to try and increase Carth's level.I'll probably do a test run of your route up to the FLU to determine what works and what doesn't. We should be able to do this with only one party member, since we can skip the dragon without using the Menu Glitch.There may be a way to improve the Leviathan by clipping past a door, but I'm not sure about skipping it entirely.

I'll take a look into both possibilities when I test the FLU route. In the route I used in the WR, I was level 9 when fighting the 4 Tusken Raiders. Each gave 100 experience points (400 xp in total), which means their challenge rating is 5. In your FLU route, you're at level 7 at that point, so they give 200 experience points each. You reach the FLU spot with 30175 experience (level 8) for your main character and 28442 experience (level 8) for Carth. The threshold for becoming level 8 is 28000 experience, so as long as we make up 400 of the lost experience on Manaan, we should be fine.

That is, unless I missed some other variable experience elsewhere you gained between Tatooine and Korriban. I don't think I missed anything, since you didn't kill any of the Shyracks – which may be one way to try and increase Carth's level.I'll probably do a test run of your route up to the FLU to determine what works and what doesn't. We should be able to do this with only one party member, since we can skip the dragon without using the Menu Glitch.There may be a way to improve the Leviathan by clipping past a door, but I'm not sure about skipping it entirely. I'll take a look into both possibilities when I test the FLU route. That may take care of it nicely.

I just realized that party members gain 80% of the experience gained by the main player character. So, for Carth to gain that extra 400 experience, we would have to gain 500 xp.

I think bringing our party with us underwater should do the trick.Yeah, this trick doesn't seem to have much of a consistent setup for the last second quick save, so Tatooine before Manaan sounds pretty good. I'm wondering what would happen with Calo Nord, though. Does he show up underwater as well, or is he a no-show like he is with the other FLU route?

You may end up needing to do a save buffer upon opening the door to leave the Rift Station. That may take care of it nicely.

I just realized that party members gain 80% of the experience gained by the main player character. So, for Carth to gain that extra 400 experience, we would have to gain 500 xp. I think bringing our party with us underwater should do the trick.Yeah, this trick doesn't seem to have much of a consistent setup for the last second quick save, so Tatooine before Manaan sounds pretty good. I'm wondering what would happen with Calo Nord, though. Does he show up underwater as well, or is he a no-show like he is with the other FLU route? You may end up needing to do a save buffer upon opening the door to leave the Rift Station. Calo should show up on Tatooine when you get the Star Map, just as Darth Bandon does.

No one will show up on Manaan no matter when you do it, because that fight is triggered by the same thing that triggers the arrest sequence, and we skip that now.Calo is a little tougher to skip than Darth Bandon, however. He has a bigger hit box so I've been using a save buffer rather than a save teleport.Edit: It has occurred to me that this skip will rob us of our Krayt Dragon Pearl. I would suggest sticking with Sigil/Solari until Unknown World and then possibly grabbing the Sapith there for the Star Forge.Edit edit: Since we really don't fight anything now from the end of Taris to the tukata/Lashowe fight on Korriban (in the FLU route), I would consider cutting Improved 2-Weapon fighting, using the FLU to get Master 2-Weapon fighting anyway, and replacing Improved 2-Weapon fighting with Focus: Lightsaber.

So the new feat route would go. Conditioning, Flurry2. Two-Weapon Fighting3. (Implant 2)5. Improved Flurry6. Focus: Lightsaber8.

Master Two-Weapon (FLU)9. Master Flurry11. Sniper Shot Spec: LightsaberThat will help offset the loss of attack bonus from the Pearl a little bit. Glasnonck also suggested using Dueling instead of Two-Weapon Fighting, and I actually think that might be a good idea. But only if we use the FLU for Master Speed to keep four attacks per round.After thinking about it for a while, we could actually keep Two-Weapon Fighting for Taris/Dantooine and have Dueling as well by cutting Empathy or Conditioning.

Then we can FLU Dueling at level 8. That would avoid potential changes to the early game and still give us a better hit chance for the later game. Calo should show up on Tatooine when you get the Star Map, just as Darth Bandon does. No one will show up on Manaan no matter when you do it, because that fight is triggered by the same thing that triggers the arrest sequence, and we skip that now.Calo is a little tougher to skip than Darth Bandon, however. He has a bigger hit box so I've been using a save buffer rather than a save teleport.Edit: It has occurred to me that this skip will rob us of our Krayt Dragon Pearl. I would suggest sticking with Sigil/Solari until Unknown World and then possibly grabbing the Sapith there for the Star Forge.Edit edit: Since we really don't fight anything now from the end of Taris to the tukata/Lashowe fight on Korriban (in the FLU route), I would consider cutting Improved 2-Weapon fighting, using the FLU to get Master 2-Weapon fighting anyway, and replacing Improved 2-Weapon fighting with Focus: Lightsaber. So the new feat route would go:hidden1.

Conditioning, Flurry2. Two-Weapon Fighting3.

(Implant 2)5. Improved Flurry6. Focus: Lightsaber8. Master Two-Weapon (FLU)9. Master Flurry11. sSniper Shot/s Spec: Lightsaber/hiddenThat will help offset the loss of attack bonus from the Pearl a little bit.

Glasnonck also suggested using Dueling instead of Two-Weapon Fighting, and I actually think that might be a good idea. But only if we use the FLU for Master Speed to keep four attacks per round.After thinking about it for a while, we could actually keep Two-Weapon Fighting for Taris/Dantooine and have Dueling as well by cutting Empathy or Conditioning. Then we can FLU Dueling at level 8. That would avoid potential changes to the early game and still give us a better hit chance for the later game. Dueling, Flurry2.

Two-Weapon Fighting3. (Implant 2)5. Improved Flurry6.

Focus: Lightsaber8. Master Dueling (FLU)9. Master Flurry11.

Something something dark side./hiddenWe could even get both Master 2-Weapon and Master Dueling if we get Improved 2-Weapon at 7 and Master Two-Weapon at 11. Not sure what the point of that would be but it'd be funny. I don't actually know if this is known or not, but for many save buffers you can, instead of Quick Loading at the end, use a Force Skip to cancel the cutscene by spamming a force power during the last quicksave. Glasnonck used this when he discovered dragon skip (I think), but I don't actually know if people had thought to apply it elsewhere. For me at least, this is MUCH more consistent than trying to quick load, and it turns out it works in most places. I've tested the following save buffers;.

means it works. I don't actually know if this is known or not, but for many save buffers you can, instead of Quick Loading at the end, use a Force Skip to cancel the cutscene by spamming a force power during the last quicksave. Glasnonck used this when he discovered dragon skip (I think), but I don't actually know if people had thought to apply it elsewhere. For me at least, this is MUCH more consistent than trying to quick load, and it turns out it works in most places. Indy suggested terms to distinguish the usual save buffers from the ones he outlined in his previous post: hard (save) buffers vs soft (save) buffers.

I think these terms are good for distinguishing the two, although 'hard save buffer' may be a bit misleading since we're loading a quick save instead of a named save.I found a new timesave: you can save buffer putting on the space suit for the slow walk on the Leviathan. I really should have figured this one out earlier. I think you have to do a hard buffer for this to work, since you lose your force powers when you put on the suit.

I may be wrong since I only tried a soft buffer a few times. I'm not sure that this could be used on Manaan since the underwater sections are separated by loading zones, but I haven't spent much time investigating it.

Indy suggested terms to distinguish the usual save buffers from the ones he outlined in his previous post: hard (save) buffers vs soft (save) buffers. I think these terms are good for distinguishing the two, although 'hard save buffer' may be a bit misleading since we're loading a quick save instead of a named save.I found a new timesave: you can save buffer putting on the space suit for the slow walk on the Leviathan. I really should have figured this one out earlier.

I think you have to do a hard buffer for this to work, since you lose your force powers when you put on the suit. I may be wrong since I only tried a soft buffer a few times.

I'm not sure that this could be used on Manaan since the underwater sections are separated by loading zones, but I haven't spent much time investigating it. I'm on a break from KotOR while I'm home for the holidays, but I did manage to get a 1:51 on my last run before break, so it feels like a nice place to take a break. Here's some overall thoughts before I forget them:1. Krayt Dragon skip is really cool, but losing the pearl makes Two-Weapon Fighting too inconsistent for my liking. My last two runs have been Dueling/Critical Strike, with an Opila crystal in place of the pearl. I like this because it's got the highest chance to hit without going out of the way for a crystal (the Opila is right in the Krayt Dragon's cave), and if you crit at least once (a 78.4% chance to get at least one in three rolls with Master Speed) you're not really sacrificing any damage.

The feats I've done for that are. Two-Weapon Fighting3. Critical Strike4. (Implant 2)5. Improved Dueling6. Focus: Lightsaber8.

Master Critical Strike (FLU)9. Master Dueling11. Spec: LightsaberThis keeps the same Two-Weapon/Flurry setup for all the Taris fights, and we don't have to kill anything between Taris and the FLU on Korriban, when we permanently switch to Dueling/Critical Strike. We lose the Persuade boost from Empathy, so I do 10 Charisma instead of 10 Wisdom; we also lose the small boost from Conditioning, which I just kind of suffer through.One downside of this: if you lose Master Speed for a fight, you're really underwhelming.2. The only other alternative I'd like to try is getting a Damind crystal and sticking with Two-Weapon Fighting/Flurry. There is a Damind crystal that you can loot from the Dark Jedi with the purple lightsaber on Tatooine, but it clearly costs time to pick up; in my tests it's been around 15-20 seconds on average.

But the Damind's +3 attack covers the loss of the pearl's +3 attack, so that we're only missing a small damage boost.3. I do like the terminology for soft buffers vs.

Hard buffers, but I resisted coining 'wet' buffers for the underwater ones and 'open' buffers for ones where you just don't do anything. A very minor timesave: for the first two council conversations on Dantooine if you save buffer into the conversation and then just let the conversation happen, you can immediately skip the first dialogue of the conversation, which you normally have to watch.4. One thing I'm considering but haven't tried or tested: the FLU route has two extra Force powers just sort of chilling. I've been getting Force Resistance and then burning the last one (at level 12) on Energy Resistance, but I wonder if it might be worth it to get Force Aura/Shield for some extra saving throws on the Star Forge. Not sure if that'd be better or worse than just getting Force Resistance.I've updated the route on the guide to include the Dueling/Crit Strike build, Krayt Dragon skip, and the FLU. But I'm considering creating have created a separate guide for the previous route, since it's much more straightforward and doesn't require the two tricky glitches, Krayt Dragon and the FLU (which is my new garage band).

I'm on a break from KotOR while I'm home for the holidays, but I did manage to get a 1:51 on my last run before break, so it feels like a nice place to take a break. Here's some overall thoughts before I forget them:1. Krayt Dragon skip is really cool, but losing the pearl makes Two-Weapon Fighting too inconsistent for my liking. My last two runs have been Dueling/Critical Strike, with an Opila crystal in place of the pearl. I like this because it's got the highest chance to hit without going out of the way for a crystal (the Opila is right in the Krayt Dragon's cave), and if you crit at least once (a 78.4% chance to get at least one in three rolls with Master Speed) you're not really sacrificing any damage.

Glitch

The feats I've done for that are:hidden1. Two-Weapon Fighting3. Critical Strike4. (Implant 2)5. Improved Dueling6. Focus: Lightsaber8.

Master Critical Strike (FLU)9. Master Dueling11.

Spec: Lightsaber/hiddenThis keeps the same Two-Weapon/Flurry setup for all the Taris fights, and we don't have to kill anything between Taris and the FLU on Korriban, when we permanently switch to Dueling/Critical Strike. We lose the Persuade boost from Empathy, so I do 10 Charisma instead of 10 Wisdom; we also lose the small boost from Conditioning, which I just kind of suffer through.One downside of this: if you lose Master Speed for a fight, you're really underwhelming.2. The only other alternative I'd like to try is getting a Damind crystal and sticking with Two-Weapon Fighting/Flurry. There is a Damind crystal that you can loot from the Dark Jedi with the purple lightsaber on Tatooine, but it clearly costs time to pick up; in my tests it's been around 15-20 seconds on average. But the Damind's +3 attack covers the loss of the pearl's +3 attack, so that we're only missing a small damage boost.3. I do like the terminology for soft buffers vs. Hard buffers, but I resisted coining 'wet' buffers for the underwater ones and 'open' buffers for ones where you just don't do anything.

A very minor timesave: for the first two council conversations on Dantooine if you save buffer into the conversation and then just let the conversation happen, you can immediately skip the first dialogue of the conversation, which you normally have to watch.4. One thing I'm considering but haven't tried or tested: the FLU route has two extra Force powers just sort of chilling. I've been getting Force Resistance and then burning the last one (at level 12) on Energy Resistance, but I wonder if it might be worth it to get Force Aura/Shield for some extra saving throws on the Star Forge.

Not sure if that'd be better or worse than just getting Force Resistance.I've updated the route on the guide to include the Dueling/Crit Strike build, Krayt Dragon skip, and the FLU. But I'm sconsidering creating/s have created a separate guide for the previous route, since it's much more straightforward and doesn't require the two tricky glitches, Krayt Dragon and the FLU (which is my new garage band).

A small route change in the second half of Taris: when in the Sith Base, don't use the computer to kill the Sith soldiers. Instead, kill them normally when you go to pick up the passcard. Then when you go to Davik's Estate, bring T3 along with you. You can now go directly to the terminal and use the saved computer spikes to hack the Ebon Hawk's security and leave.This skips fighting the bounty hunter and torture droids, as well as rescuing the pilot. I haven't fully timed it, but my guess would be around 30-40 seconds saved. You do lose out on some XP, but it doesn't matter since your next XP is the automatic level from becoming a Jedi. You also lose 1 spike compared to the previous route, but the old route had 1 leftover at the end, so that works out perfectly also.

A small route change in the second half of Taris: when in the Sith Base, don't use the computer to kill the Sith soldiers. Instead, kill them normally when you go to pick up the passcard. Then when you go to Davik's Estate, bring T3 along with you. You can now go directly to the terminal and use the saved computer spikes to hack the Ebon Hawk's security and leave.This skips fighting the bounty hunter and torture droids, as well as rescuing the pilot. I haven't fully timed it, but my guess would be around 30-40 seconds saved. You do lose out on some XP, but it doesn't matter since your next XP is the automatic level from becoming a Jedi. You also lose 1 spike compared to the previous route, but the old route had 1 leftover at the end, so that works out perfectly also.

Forgive the triple-post, but there's a new world record!1:43:26 RTA, 1:33:40 with loads removed. The only part that wasn't great was the Star Forge, and even that was pretty darn good. This also includes one small new thing: during Krayt Skip, after you've saved during the cutscene and reloaded, if you switch to Mission, don't move, and just talk to the Krayt Dragon, he'll turn slightly but then be frozen in place.

You can then run past him and get the Star Map without having to save buffer to get it.I'm happy with this any% time, so I'll be moving on to All Quests for the time being. I'm going to miss some of these ridiculous skips though.

Forgive the triple-post, but there's a new world record!RTA, 1:33:40 with loads removed. The only part that wasn't great was the Star Forge, and even that was pretty darn good. This also includes one small new thing: during Krayt Skip, after you've saved during the cutscene and reloaded, if you switch to Mission, don't move, and just talk to the Krayt Dragon, he'll turn slightly but then be frozen in place. You can then run past him and get the Star Map without having to save buffer to get it.I'm happy with this any% time, so I'll be moving on to All Quests for the time being. I'm going to miss some of these ridiculous skips though.:D. Congratulations, Indy.

I guess it's time to step up my game.While creating practice/safety saves for the new route, I experienced another example of the Displaced Loading Zone glitch. This is not a new glitch; it's just one that is not understood. The potential of this glitch is unknown but promising, so I'd like to document what I had done prior to the glitch. Unfortunately, I don't have any video proof of this glitch occurring.I was going through Taris along the current route, and rescued Bastila. At this time, I believe the adrenal glitch was active on both Alacrity and Strength. When I was returned to the hideout, I did a save buffer to skip the reunion conversation.

I then interacted with the door to leave the hideout, forgetting to make a hard save before doing so. I tried to cancel, but the game wouldn't let me.

I proceeded to leave and use the transit warp to skip the conversation outside. I then loaded the quick save that I used to skip the reunion, and saved over the game in slot 5. Once again I left the hideout, and transit warped to the Upper City South.I headed across the way to enter the Cantina. I waited outside the door for a second or two, only half paying attention to the run, and then entered. After talking with Canderous, I left the Cantina and headed to the Upper City North.

I then walked to Janice Nall's droid shop, and as I approached it the game loaded me into the sith base, alone. I had not yet purchased T3-M4. I don't remember if I made it far enough to open the door to the shop, either. Once I was inside the base, KotOR's memory usage was 640 MB, which isn't too outlandish.Unfortunately, when I tried it again, nothing happened. I have seen this glitch occur in a few other locations, but most notably is on the Endar Spire. I have seen a few accounts of using this glitch to bypass the majority of Trask's section of the Endar Spire and leave the Endar Spire still at level 1.

I have only gotten this to work once, and I didn't restart the game between attempts. It seems it may have something to do with setting up memory values or confusing the game as to your character's or the loading zone's actual location, but that is total speculation on my part.

Congratulations, Indy. I guess it's time to step up my game.:thumbsup:While creating practice/safety saves for the new route, I experienced another example of the Displaced Loading Zone glitch. This is not a new glitch; it's just one that is not understood. The potential of this glitch is unknown but promising, so I'd like to document what I had done prior to the glitch.

Unfortunately, I don't have any video proof of this glitch occurring.I was going through Taris along the current route, and rescued Bastila. At this time, I believe the adrenal glitch was active on both Alacrity and Strength. When I was returned to the hideout, I did a save buffer to skip the reunion conversation. I then interacted with the door to leave the hideout, forgetting to make a hard save before doing so.

I tried to cancel, but the game wouldn't let me. I proceeded to leave and use the transit warp to skip the conversation outside.

I then loaded the quick save that I used to skip the reunion, and saved over the game in slot 5. Once again I left the hideout, and transit warped to the Upper City South.I headed across the way to enter the Cantina.

I waited outside the door for a second or two, only half paying attention to the run, and then entered. After talking with Canderous, I left the Cantina and headed to the Upper City North. I then walked to Janice Nall's droid shop, and as I approached it the game loaded me into the sith base, alone. I had not yet purchased T3-M4. I don't remember if I made it far enough to open the door to the shop, either. Once I was inside the base, KotOR's memory usage was 640 MB, which isn't too outlandish.Unfortunately, when I tried it again, nothing happened. I have seen this glitch occur in a few other locations, but most notably is on the Endar Spire.

Kotor Endar Spire Glitch Download

Kotor Endar Spire Glitch

I have seen a few accounts of using this glitch to bypass the majority of Trask's section of the Endar Spire and leave the Endar Spire still at level 1. I have only gotten this to work once, and I didn't restart the game between attempts. It seems it may have something to do with setting up memory values or confusing the game as to your character's or the loading zone's actual location, but that is total speculation on my part. So here's a ridiculous new route idea that could save lots of time. Maybe.The idea: many locked doors with 'Impossible' security checks merely have a DC of 100.

If you have 80+ Security, you can actually open those doors. So if we use a FLU to reach level 80+ and dump 80+ points into Security, we can open these doors.How does this help? Well, we can skip the following on Taris:- The Sith uniforms- The entirety of the Undercity, Sewers, and Vulkar Base- Mission, Zaalbar, and T3- Using any spikes in Davik's EstateWe can also skip the rescue section of the Leviathan, as well as getting the spacesuit at all. The theory route goes something like this.

So here's a ridiculous new route idea that could save lots of time. Maybe.The idea: many locked doors with 'Impossible' security checks merely have a DC of 100.

If you have 80+ Security, you can actually open those doors. So if we use a FLU to reach level 80+ and dump 80+ points into Security, we can open these doors.How does this help? Well, we can skip the following on Taris:- The Sith uniforms- The entirety of the Undercity, Sewers, and Vulkar Base- Mission, Zaalbar, and T3- Using any spikes in Davik's EstateWe can also skip the rescue section of the Leviathan, as well as getting the spacesuit at all.

Yeah, I realized that after we discussed it last night. So I did a little rough digging and here's what I've got for an XP route. I've been doing a few practice runs through Taris, and I have some timed results for the new route. Looks about like what I would do. One question: how are you killing Brejik? I found that I was lacking grenades for that fight. I'm also wondering if you get any stims anywhere, since you don't appear to visit Zelka.As for closer places to farm XP, my rough testing found that if you go to the other set of apartments and kill every Vulkar in them, you still won't have enough.

You could do that (including killing Matrik), then turn in the bounties for Largo, Matrik, (and Dia) at Zax for an extra 315 XP. But I'm still not sure that's enough. Basically, Selven is the biggest chunk of XP before the Undercity, so that's why I chose to go there.Hmm. We could watch the CS when we enter the Undercity, kill those Vulkars, then clear the other apartments. But my gut says that would be too slow.Edit: Oh, and I'm assuming the extra hacking in the Sith Base is to disable the assault droid? I'm not sure I remembered you can do that.

Looks about like what I would do. One question: how are you killing Brejik? I found that I was lacking grenades for that fight. I'm also wondering if you get any stims anywhere, since you don't appear to visit Zelka.As for closer places to farm XP, my rough testing found that if you go to the other set of apartments and kill every Vulkar in them, you still won't have enough. You could do that (including killing Matrik), then turn in the bounties for Largo, Matrik, (and Dia) at Zax for an extra 315 XP.

But I'm still not sure that's enough. Basically, Selven is the biggest chunk of XP before the Undercity, so that's why I chose to go there.Hmm. We could watch the CS when we enter the Undercity, kill those Vulkars, then clear the other apartments.

But my gut says that would be too slow.Edit: Oh, and I'm assuming the extra hacking in the Sith Base is to disable the assault droid? I'm not sure I remembered you can do that. I don't use a grenade on the thugs bullying the merchant so I have a frag and poison for Brejik. Otherwise, I think I was getting lucky with him ignoring me or getting stunned from critical strike. That way I got sneak attack damage.As for stims, I don't purchase them anywhere, but usually ended up with 3 strength, 1 stamina, and 1 alacrity. I'm not sure how much variance there is, but you could use strength for the Brejik fight, especially since it doesn't seem you need stims to fight Selven.The hacking in the sith base kills the sith troopers, disables the elevator droid's shield, opens the elevator door, disables the regular droids, and disables the turrets. I think disabling the elevator droid shield is the only thing that uses a spike.

It also takes about 3 seconds because of an animation. I don't use a grenade on the thugs bullying the merchant so I have a frag and poison for Brejik. Otherwise, I think I was getting lucky with him ignoring me or getting stunned from critical strike. That way I got sneak attack damage.As for stims, I don't purchase them anywhere, but usually ended up with 3 strength, 1 stamina, and 1 alacrity. I'm not sure how much variance there is, but you could use strength for the Brejik fight, especially since it doesn't seem you need stims to fight Selven.The hacking in the sith base kills the sith troopers, disables the elevator droid's shield, opens the elevator door, disables the regular droids, and disables the turrets. I think disabling the elevator droid shield is the only thing that uses a spike.

It also takes about 3 seconds because of an animation. Okay, so we don't have to go to Selven's ring of apartments to reach level 4. Do everything the same up until getting the Sith uniform, then:- Kill the drunks (+150 XP) -better than avoiding them by 90 XP- Go to lower city (+400 XP)- Kill all Vulkars in apartments straight ahead (+1250 XP)This puts us at 5800 XP.

The extra 200 XP could be gotten three ways:1. If you loop around the apartments enough, two Vulkars respawn for another 200 XP.2.

We could watch the cutscene outside those apartments, then kill the Vulkars there for 300 XP. With this route we could skip killing Dia also.3. We could go kill the Vulkars near Canderous for 400 XP.

We could skip Dia and say nice things to the drunks in this route.In any of these routes the alignment is salvageable, but I'm not sure which is fastest. My gut says trying to respawn the Vulkars in the apartment, but maybe skipping Dia and watching the CS is better. The third one seems not as good.Edit: OK, I think I came up with a better option than all of those.

After save buffering the CS with the Beks/Vulkars at the start of the Lower City, run a little further towards the cantina. When you hit the first blue stripe on the ground, turn around and go back to the apartments. There should be three Vulkars spawned outside for 400 XP. Then go in and clear the apartments to hit level 4. We can skip killing Dia with this, and say nice things to the drunks.

So here's my updated route. Okay, so we don't have to go to Selven's ring of apartments to reach level 4. Do everything the same up until getting the Sith uniform, then:- Kill the drunks (+150 XP) -better than avoiding them by 90 XP- Go to lower city (+400 XP)- Kill all Vulkars in apartments straight ahead (+1250 XP)This puts us at 5800 XP. The extra 200 XP could be gotten three ways:1. If you loop around the apartments enough, two Vulkars respawn for another 200 XP.2.

We could watch the cutscene outside those apartments, then kill the Vulkars there for 300 XP. With this route we could skip killing Dia also.3. We could go kill the Vulkars near Canderous for 400 XP. We could skip Dia and say nice things to the drunks in this route.In any of these routes the alignment is salvageable, but I'm not sure which is fastest. My gut says trying to respawn the Vulkars in the apartment, but maybe skipping Dia and watching the CS is better.

The third one seems not as good.Edit: OK, I think I came up with a better option than all of those. After save buffering the CS with the Beks/Vulkars at the start of the Lower City, run a little further towards the cantina. When you hit the first blue stripe on the ground, turn around and go back to the apartments. There should be three Vulkars spawned outside for 400 XP. Then go in and clear the apartments to hit level 4.

We can skip killing Dia with this, and say nice things to the drunks. So here's my updated route:hidden- After Endar Spire: 2125 XP (level 2)- Kill Sith and droids outside +400 XP 2525 XP(Buy stims from Zelka)- Rescue bullied merchant +550 XP 3075 XP (level 3)- Kill and loot Largo +400 XP 3475 XP- Kill Sith and loot uniform +450 XP 3925 XP- Avoid fighting drunks +60 XP 3985 XP- Use disguise to enter Lower City +400 XP 4385 XP- Run a little past CS to spawn Vulkars outside, then kill +400 XP 4785 XP- Kill all Vulkars inside apartment +1250 XP 6035 XP/hidden.