Monster Hunter World Jewel Levels
Jan 30, 2018 Decorations are upgrade gems in Monster Hunter World. They’re jewels that can be used to enhance weapons and armor with new skills. You’ll start getting them after you reach high rank. They’re pretty rare, and some players are unclear on how.
First off, I want to give my most gracious thanks to Lukacross for gifting me this game and making my work possible! Update 1 - Sorry for a slow update. Added basic cheats for now. A dropdown list is included in Highlighted Item Pointer with major thanks to pox911!

Inf Health looks a bit funky, but it works as intended. I'll work something better in later. I think Inf Item Use causes a crash when returning to base (basically right when the 60 second timer runs out), although I still need look into that one.Update 2 - This game can be a dick!!! But I'm starting to get how it works. Updated Inf Health and Inf Item Use. Added many Various Weapon Buffs!
Ignore Crafting Requirements is almost complete, its just not picking up on undiscovered materials. Added pointers for Zeni/Research Points.I may look at downgrading to the Unsigned version of CE since this Ordinal shit is getting in the way of making a lot of features.Update 3 - One last update for the night. Inf HP should keep you alive now! Added Inf Extract Duration. Found a better injection point for Max Sharpness.
Tomorrow I'll try using the unsigned version of CE to see if that helps.Update 4 - Added Inf Mantle Use / Cooldown. Added some pointers for defense/resistances/basic buffs, still digging though this.
Added Kill All Large Monsters.Update 5 - Added pox911 AntiCrash script to the table. Working great so far!Update 6 - Quick update for the Inf Health script.Update 7 - Updated table with seikur0 bypass script!! Should have fixed Inf HP, I used every fucking comparison that held true.
Couldn't find a good one.Update 8 - Added Inf Hunting Horn Buff Duration. Fixed a disable issue with Instant Hammer Charge.
Highlighted Item Pointers now pick up on items in your Item Pouch.Update 9 - With the help of pox911, who pointed me towards the right area, we bring to you: Unlock Armor/Weapons, Unlock Augments, Unlock Decorations, and Unlock Charms! Please read the Table Extras before you go and fuck something up. Unlock Armor/Weapons is widely untested and may halt quest progression.
I even screwed up my save last night, but that was from testing MANY different values. Had to start over. Report anything abnormal.The Unlock Chrams, Decos and Augments just unlock the menu item so you have access to it (if you don't already).Update 10 - Removed Unlock Armor/Weapons.Update 11 - Added All Monsters Shown On Map.Update 12 - Added Inf Gathering, made by pox911.Update 13 - Added back Unlock Weapons/Armor For Current Tier Level. Info is in Table extras.
Monster Hunter World Pc
I also added a Flags section under Zeni/Research Pointers to possibly help those who have missing NPC's get them back. There is a lot of data I still need to go through, but this should be the root area. Instructions are a little vague so ask me if you have any questions.Update 14 - Added Idlehands88's scripts to the table. These include Have All Items, Ammo, Materials and Event Materials! I also put everyone's work under their own section in the table.Update 15 - Added Highlighted Armor Editor.
I'll work on weapons tomorrow!Update 16 - Changed Have All Items script to exclude specialized tools. All credit still goes to Idlehands88. Added pointer to Highlighted Armor Editor, found by Idlehands88 as well!Update 17 - Updated Inf Heavy Bowgun Special Ammo to include Wyvernsnipe.Update 18 - Added Selected Weapon, made by seikur0! Added Inf Barrel Placements, made by dec1337, sorry I meant to add this a while back. Added pointers to #Of Active Slots.Update 19 - Added No Palico Gadget CD, Inf Slinger Ammo, Palico Gadget Exp Multiplier and a fix for the specialized tools in the item box.Update 20 - Added Easily Break Monster Parts! Added Dash Juice to Buffs per what Marcus101RR pointed out, I meant to add this much earlier man. Added x50 variants for the Have All scripts.Update 21 - Updated Have All scripts by Idlehands88 to include Decorations!
Added some more pointers to Selected Weapon, elemental attack stuff. Works on everything but the weapon 'Fire and Ice'.
Changed Inf Item Use to Inf Item Use/Slinger Ammo, since they basically did the same thing. It also doesn't screw with quest rewards this way. Box operations are still screwy.Update 21.5 - Added a DDL to Element Type.Update 21.75 - Added back the old Inf Item Use since some people seemed to like that more.Update 22 - Idlehands88 updated his Have All Decorations scripts. Added support for the Vitality Mantle in Inf Mantle Duration. Added script by dec1337 for Unlimited Investigations. Added a new script under Buffs.Update 23 - Should have fixed all conflicting issues with Slinger Ammo and No Reload. Added Bowgun Supports All Ammo/No Reload and Bows Support All Coating.
Should have fixed issues with Inf Health, otherwise I don't know, can't find a good comparison. Increase your Def or use the damn vitality mantle.Update 24 - Added Inf Lucky Vouchers, Instant GS Charge and a pointer to Time Played. Added two more conditional buffs. Should have fixed Inf Health. Free video conventer 10.6.0 pl. I swear this one is making me suicidal!Update 25 - Added Maxed Slots and 1 Jewel Maxes Skill Level!Update 25.5 - Fixed 1 Jewel Maxes Skill Level, it works for armor now as well.Update 26 - Added HR Exp Multiplier, Palico Exp Multiplier, Inf IG Stamina and Monster Research Multiplier.Update 27 - Added GC Weapon Usage and Hammer Power Charge Always Active.Update 28 - Added Teleport with seikur0's help, who helped me avoid collisions! I will add my Blink function to this at a later time, if possible!Update 29 - Added an Affinity pointer to the ranged section.
Added pointers made by Marcus101RR. Added Inf Charge Blade Shield Charge to Weapon Buffs. Fixed an issue with Inf GL Ammo/Wyrmstake.Update 30 - Table updated for latest version.
Have All scripts are still broken, going to wait on Idlehands88. Let me know of any issues.Update 30.25 - Fixed an issue with the Bowgun script.Update 30.5 - Table updated with Idlehands88's Have All scripts!Update 31 - Added back the original Inf Item Use, now better than ever since it doesn't fuck with box operations! Added Blink to Teleport. Added LR and Investigations to GC Weapon Usage.
This will be the only GC editor I make, I think it's a lame-ass feature, if you want to look good then just play the game. Added Maxed Set Bonus and Maxed Armor Skills.Update 31.5 - Fixed an issue with Inf Item Use. Added scripts made by Marcus101RR.
The Highlighted Item Pointer's DDL was organized by Marcus101RR as well which is now implemented.Update 32 - Added Max Scoutfly Level and Monster Research Pointers. Added pointers made by Resolve and blarae to GC Edits.Update 33 - Fixed Inf Item Use the way that everyone likes!Update 34 - Fixed Inf Item Use in regards to coatings and the Whetfish Fin+. Added Inf Charge Blade Sword Charge to Weapon Buffs.Update 35 - Added the 3 level charges to Inf Spirit Gauge.Update 36 - Added Cannons Always Loaded and Inf Cannon Fire. Fixed Hammer Power Charge Always Active. The glow around the hammer will not be active but you will still have the damage buff, health regen and the attack pattern change.Update 37 - Fixed Max Bow Charge to work for Dragon Piercer and Special Shots.Update 38 - Added Meal Editor and Set Max Map Zoom Amount.
Added Latent Power Always Active and Super Buffed with the pointers to follow. Everything in regards to Super Buffed falls under the Hunting Horn and the Orchestra category ONLY. Effects from these two categories WILL stack with one another along with item and food buffs. However, the (S)/(L) variants WILL NOT stack with each other within the same category.Update 39 - Table updated for the latest version. Added pointers to buffs in Meal Editor.
Reworked Inf Item Use, coatings should not decrease anymore. Reworked Max Bow Charge, should work outside of the training area. Jho still needs to be added to some pointers, I havent fought him yet.
I think I did something else, I can't remember.Update 39.5 - Fixed Bowgun Supports All Ammo/No Reload.Update 40 - Fixed Marcus101RR's script Set Item Quantity. Added Jho to pointers.Update 41 - Added Inf Insect Glaive Jumping Attack. Added Abnormal Status Buildup Multiplier and Large Monster Size Modifier. I'm still working out the effect IDs for the Buildup Multiplier, but this does support Mounting!!Update 42 - Updated some of the Abnormal Status IDs. Added the Monster Health + Overlay Bar that was put together by Berserk Knight. Added some more pointers found by Berserk Knight to Buffs. Large Monster Size Modifier can now affect GC sizes.Update 43 - Table updated for latest version.Update 43.5 - Fixed a bad edit with Inf Item Use.Update 44 - Table updated for latest version.
Included Berserk Knight's Health and Buff Overlays.Update 44.5 - Fixed a bad edit on my end with Berserk Knight's lua code for Inf Health.Update 45 - Table updated for the latest version. Health is looking ugly again, may work on cosmetics later.
Doesn't bother me at the moment.Update 46 - Updated Berserk Knight's lua script for the overlays. Added the missing Jho Scale and Autumn Harvest Ticket to the Have All scripts. Added Keep Mantle Effect After Removal for those who want 'Invisible Mantles'. As it stands right now, the game can only register one effect at a time, so if you try doing this with two mantles you'll only get the effect of the last mantle equipped.
Added Inf Damage Taken For Vitality Mantle. With that enabled you can now have Inf Health with the Vitality Mantle. This is just a temporary workaround for the disconnect issue.
Added Marcus101RR's updated scripts.EDIT: Forgot to mention I added some more to Highlighted Item Pointer which include things like Buy/Sell Price and Rarity.Update 47 - Added pointers for Poogie's costumes as well as an unlock script.Update 48 - Added 360 Degree Dragon Piercer. Still have some improvements I would like to make to that one.
Added Go To Character Edit Screen. Added Marcus101RR's updated pointers.Update 49 - Table updated to the latest version.Update 50 - Updated some scripts for the latest version, mainly Go To Character Edit Screen and Idlehands88's Have All scripts.
Added dissolved, melded and sublimated weapons to the script as well. Changed the Item ID entry to display correct values.Update 51 - Main table updated. Included a table with safe to use scripts only. There a 4 checked scripts in this table, denoted in orange. They are relatively safe if enabled at the appropriate screen and disabled right after use.Update 52 - Bypass method updated! Replaced Inf Health with InvulnerabilityUpdate 53 - Table updated for the latest version.Update 54 - Fixed a bad edit with Ignore Crafting Requirements. Should not cause a crash when disabled.
Added Wyvernheart Rapidfire. Added all missing materials to the Have All scripts. Added missing items to the DDL. Added Marcus101RR's updated scripts.Update 55 - Fixed Large Monster HP.Update 56 - Table updated to the latest version.Update 57 - Table updated to the latest version.Update 58 - Table updated to the latest version. Added No CD For Igni.
Inf Item Use may have a bug when transferring items to and from the box, I'll have to look into it more. Abnormal Status Buildup Mult is working, but the specifier is not. Ill have to sort through IDs again. The Have All scripts are working, but are missing a lot of the newer items.

I will get around to adding them in when I have time. The Highlighted Item Pointers do have all the items in the DDL.Update 59 - Updated Berserk Knight's Character Editor table and added it under his section.If you are experiencing random crashes while running the table and bypass, it's most likely due to having the High Res Texture Pack installed. Uninstall that and you should be fine.PS: Please don't paste this CT elsewhere without linking to this thread.The latest version of Berserk Knight's Character Editor Table can be found! (Outdated)Codex users, use this table by Predprey! (Working??)Steam users can use this bypass, made by CaliberCH, found and in the attachments!Attachments(2.35 MiB) Downloaded 8282 times (69.36 KiB) Downloaded 3452 times.
I always prefer making a game less grindy instead of outright taking the fun away by just giving the player things. So how about a drop rate modifier? You haven't thought about that;) Maybe also a cheat that adds tail items to the common drop pool instead of just the tail.And instead of 'BInf Item Use/B ' something that makes it so, you have infinite items in your chest but not on missions.Also why does nobody gift me cool games.sob.sob., I'd love to do stuff for it as well, but I already own MHW for PS4 and I don't want to buy it again.
Type: is the armor name, pretty much also describes the monster you need to farm for it. A is “alpha type”, B is “beta type”.Helm/Chest/Hands/Legs/Boots: is pretty self-explanatory.S: The tiny boxes on the right of each armor type is the slot info. B is big decoration, m is medium decoration, and s is small decoration.Armor with an asterisk (.) have a set bonus: check the table under this one for a quick description for ’em.This table is a basic chart for each armor pieceand its corresponding armor skills.